Hello,
We have a lot of updates today!
My name is Wade Piche, the designer of Aerodome. Today I wanted to open up to the community about updates to the latest game found as well as some things I have been processing as we prepare things such as new expansions, tournament rules and organized play kits. I want one of the main philosophies for Ephyrean Games to be open and honest communication, and with that I want to discuss some new topics.
Gamefound Updates
Teams will be notified later this month with information for their names and logos. So start jotting down ideas, anything to help will be great. Keep in mind we must be respectful to existing IPs and some ideas may get turned down, but I want you to have your fun.
We have remade each card to implement some consistency, test new ideas and more! The new files for these cards and new prebuilt decks will be released very shortly to be used on the list builder and the tts.
Testing will continue until the end of the year.
We are working on new ways to get players into Aerodome with this Gamefound by also developing a new/smaller starter set plus releasing fighter packs that include a full pilot for players to play. These will be released later this year but use previously released cards and an updated mini rulebook.
We are working on retooling the D-22 miniature to better fit the miniature space while still holding onto its details. This will take some time so please be patient. My hope is to have it done by the end of the year.
Lastly, I wanted to share an exciting piece of information. We are moving production for Aerodome to the United States. We are hoping this will open the door to doing more expansions with a faster and more structured turn around time (I.E. we can have product potentially submitted and shipped to you in a matter of weeks instead of months or quarters). As a competitive game, we want to be able to keep the competitive nature of the game active and hope that with more timed releases we can increase interest to new players.
NEW HORIZONS (Ver 1.1)
It has been close to a year since players first started getting their hands on the game, and with that we have been learning and hearing more and more feedback. Players across the world have commented on how much they enjoy the game, but I have noticed a number of people who are unfamiliar with the project have a hard time with various aspects of the game. So with that we have been working on a 1.1 update to create more ways to play as well as simplify and clarify some things.
Updated Ways to Play
One of the ways I want to help grow our community further is to introduce varying levels of the game for players. A players first few games will always be some of the longest they play as they learn the rules. I want to introduce new players to a faster form of game with more streamlined rules for set up. My goal for Aerodome has always been to be able to adapt and create a system that can keep the rules updated and easy to play, but also shuffle up the way to play.
When we are ready to release the 1.1 rulebook, a free to print copy will be on the website, an updated version of it will be released in a future project and free copies will be sent through the webstore.
Welcome to the next stage of Aerodome, the NEW HORIZON. Players can challenge others to fit their playstyle and time with new Match Types. We are also introducing new debuff and auxiliary rules.
Choose a Match Type:
Match Types
Quick Play: Fighters each have 5 Hit Points - Est time: 10-20 Minutes
Standard Play: Fighters each have 10 Hit Points - Est time: 30-40 Minutes
Competitive Play: Fighters each have 15 Hit Points - Est time: 40-50 Minutes
Debuff debuff
We are now limiting the amount of Debuffs that can be assigned to a fighter marker to 1 type of debuff (meaning a fighter marker cannot have both frozen and scorch). If another player would apply a new debuff token type to a player, they may choose to replace the existing token.
Auxiliary Redux
Auxiliary Decks
Set-up: Each player creates a deck of Five Auxiliary cards. When deciding your auxiliary deck, players must follow the same rules as Maneuver Hand building for card restrictions.
Players may then choose which format to play, Standard Match is a fast way to get started with a random chance to gain Auxiliary. Accelerated Match is a way to utilize auxiliary boxes. Stadiums, such as the mountains, include their own way to play and can have effects and mandatory auxiliary cards to use and competitive will be used for the official Aerodome events.
Choose your way to play
Standard Match Auxiliary
During the game, At the end of a round a player has suffered damage from an attack action, both players may roll a d3. On a 3, that player may draw an Auxiliary card from their Auxiliary deck.
Accelerated Auxiliary
At the start of the game, after players deploy their fighter markers, players may place 4 auxiliary tokens on the mat, alternating placement. Each marker must be placed at least range 5 from a fighter marker and range 2 from the edge or another marker. The player with initiative begins placement. When a player picks up an auxiliary, they may place it at the end of the round with the same rules as placing above.
Stadium card Auxiliary
Players will still have access to new stadium cards. Each stadium will have a unique format for players to play with their own rules about gaining auxiliary, as well as other effects.
Competitive Match Auxiliary
A Competitive match will include two Auxiliary tokens Placed range 3 from the center line edge. During the game, at the start of a game round players replace the auxiliary token if it has been taken from a previous round at the same starting spot. If the Auxiliary token cannot be placed in this way, it is placed the following round.
The perfect way to set these tokens up is with a team mat, now available on our webstore!
Store Updates
Acrylic and Metal fighter marker tokens
These tokens are now available for individual sale. Select the fighter you want from the drop down menu when purchasing!
Team Game Mats
The Minnesota Frost, Chicago Apex and Indianapolis Wasps mats have been made available on the webstore.
Aerodome Sleeve Bundle - $24.95
Get five packs of 50 sleeves
Aerodome Starter Core Bundle - $54.95
Get into the game with a bundle! Each bundle includes a Core Set, your choice of game mat, 1 pack of sleeves and 1 Random Plastic Card.
Gift with purchase
Starting Black Friday, we will be giving players who make a purchase on the webstore a free random frosted card of one of the first 16 fighters (plus some surprises). These will also be made for purchase.
Upcoming Ideas and Releases
These items are still in the works and may or may not be released. This is to share ideas that we are trying out.
Custom Victory Fighter cards
This will be the same style card as the Gamefound, allowing players to select a name and callsign and add it to an existing fighter. These cards are primarily designed to not only be a cool way to become a part of the Aerodome, but also as a victory token that you hand to those who defeat you.
Coming Q1 2025
More will be announced later, as we are busy to work on our co-op game mode which will be the next large release, followed by Aerodome: Scattered Winds (Season 2)! Thank you for reading today and I look forward to sharing more info!